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Flag Problems?[SOLVED]


  
 
 
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The Specialist
BANNED
Join Date: Nov 2006
Old 11-18-2006 , 02:48   Flag Problems?[SOLVED]
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I need some help . This code works sorta . I get run time errors. It finds the bomb perfectly. But for some reason it executes my code on CT's , but in reverse of the T's. for instance , it shows the essage to CT's get within 1000 units of the bomb. but T's it works for , but it doesnt do any of the punishments. I cant figure out if its my flags or the functions .
Code:
#include <amxmodx> #include <engine> #include <fun> // Global Variables new g_iFollow_Bomb; new g_iPunish,Player_Count; new  g_iRadius; new g_iEntlist[513]; new g_iPlayers[32]; new g_Mode[8]; // register plugin public plugin_init() {     register_plugin("Follow The Bomber","0.1","The Speicialist");     register_event("ResetHUD","reset_hud","be");     g_iFollow_Bomb = register_cvar("amx_follow_bomb","1");     g_iPunish = register_cvar("amx_punishment","ab");     g_iRadius = register_cvar("amx_radius","1000");     set_task(2.0,"find_bomb",0,"",0,"b"); } // reset hud event public reset_hud(id) {     // show message to follwo the bomb         set_hudmessage(255, 255, 255, -1.0, 0.38, 0, 6.0, 12.0);     show_hudmessage(id, "Follow The Bomb"); } // find bomb and players in and out of range public find_bomb(id) {     // find the bomb         new g_iBomb = find_ent_by_class(-1,"weapon_c4");         // if cvar is off OR if there is no bomb end function         if(get_pcvar_num(g_iFollow_Bomb)==0 || g_iBomb == 0)     {         return PLUGIN_HANDLED;     }else{              // find players in the radious sphere of the bomb                 new g_In_Range  = find_sphere_class(g_iBomb,"player",get_pcvar_float(g_iRadius),g_iEntlist,512);                 // find all alive terrorists                 new g_All_Players = get_players(g_iPlayers,Player_Count,"ace","CS_TEAM_T");                 // if all alive terrorists arnt in range then punish                 if(g_All_Players != g_In_Range)         {             punish_mode(id);         }     }     return PLUGIN_HANDLED; } // punishment function public punish_mode(id) {     // get string for cvars         get_pcvar_string(g_iPunish,g_Mode,7);         // read flags from string cvar         new g_iMode = read_flags(g_Mode);     new g_iArmor = get_user_armor(id);         // dispaly hud messages for leaving bomb         set_hudmessage(255, 255, 255, -1.0, 0.34, 0, 6.0, 2.0);     show_hudmessage(id, "Your Leaving The Bomb");         // punish based on flags from cvar string         if(g_iMode == 1 )     {         // slap with -1 haelth but dont move                 user_slap(id,1,0);     }     if(g_iMode ==2 )     {         // -1 armor from user                 set_user_armor(id,(g_iArmor - 1));     }     if(g_iMode == 4 )     {         // strip the weapons from that user                 strip_user_weapons(id);     }     return PLUGIN_HANDLED; }
thanks guys

Last edited by The Specialist; 11-19-2006 at 10:40.
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