here you go . this will add +10 on there first spawn. +20 on there second. and you can go up from there. basicly it increments the g_iRounds varaible every time the player spawns. (using VEN's theory of spawning

) . and then jsut get and set health. hope this helps
Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]
new g_iRounds[33];
public plugin_init()
{
register_plugin("increase_health","0.1","The Specilaist");
register_event("ResetHUD", "event_hud_reset", "be")
register_clcmd("fullupdate", "clcmd_fullupdate")
register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in")
}
public clcmd_fullupdate()
{
return PLUGIN_HANDLED
}
public event_restart_attempt()
{
new players[32], num
get_players(players, num, "a")
for (new i; i < num; ++i)
{
g_restart_attempt[players[i]] = true
}
}
public event_hud_reset(id)
{
if (g_restart_attempt[id])
{
g_restart_attempt[id] = false
return
}
event_player_spawn(id)
}
public event_player_spawn(id)
{
++g_iRounds[id];
new health = get_user_health(id);
switch(g_iRounds[id])
{
case 0: set_user_health(id,(health + 10));
case 1: set_user_health(id,(health +20));
}
}