register the event like this
Code:
register_event("DeathMsg","head_shot","a","3=1")
then you don't need to read_data(3) to see if it was a headshot.
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Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>