Hello everyone !
Here is my muddle :
I were using "make_deathmsg ( killer, victim, headshot, weapon[] ) " to made a death message.
But the "DeathMsg" event could not catch this message.
So i'm compelled to using "fakedamage" and "Damage" event to make/judge it.
As you know that's heavy and complicated.
It's this function just make a "fake" message? Or i miss something?
Someone can helped me? Thanks!
Sorry for my bad English.