here this will givve all players a m4a1 on player spawn
Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]
public plugin_init()
{
register_plugin("give_weapon","1.0","The Specialist");
register_event("ResetHUD", "event_hud_reset", "be")
register_clcmd("fullupdate", "clcmd_fullupdate")
register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in")
}
public clcmd_fullupdate()
{
return PLUGIN_HANDLED
}
public event_restart_attempt()
{
new players[32], num
get_players(players, num, "a")
for (new i; i < num; ++i)
g_restart_attempt[players[i]] = true
}
public event_hud_reset(id)
{
if (g_restart_attempt[id])
{
g_restart_attempt[id] = false
return
}
event_player_spawn(id)
}
// this function is called on player spawn
public event_player_spawn(id)
{
give_item(id, "weapon_m4a1");
}