Code:
stock DF_AddToFullPack(const STATE = 0, e, ENT, HOST, hostflags, player, set)
return dllfunc(DLLFunc_AddToFullPack, STATE, e, ENT, HOST, hostflags, player, set)
Quote:
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Originally Posted by fakemeta_stocks.inc
// You can pass in 0 for global entity state handle or another entity state handle here
DLLFunc_AddToFullPack
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Thats all i could find...