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[ --<-@ ] Black Rose
ANNIHILATED
Join Date: Sep 2005
Location: Stockholm, Sweden.
Old 11-05-2006 , 13:39   Re: FragCounter - Count more
Reply With Quote #5

Try this. I have no idea if StatusIcon can handle numbers over 9...

Why is everyone using
PHP Code:
register_event("SendAudio","roundend","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw"
when
PHP Code:
register_event("SendAudio""roundend""a""1=0"
is easier..?

Code:
/*AMX MOD X script ************************************************************************** *       FragCounter   V    1.01     by  Scarzzurs * * *  ******************************************************************************* *   *   Ported By KingPin( <a href="mailto:[email protected]">[email protected]</a> ). I take no responsibility *   for this file in any way. Use at your own risk. No warranties of any kind. * *  ******************************************************************************** * **********************************************************************************/ #include <amxmodx> #define MAX_KILLS   20 new pfrags[32] new top new gmsgStatusIcon public playerspawn(id) {     pfrags[id]=0     top = 0     showtimer(id,pfrags[id]) } public death() {         new killer = read_data(1)         pfrags[killer]=pfrags[killer]+1         if (pfrags[killer] >= 9 )         emit_sound(killer,CHAN_STATIC, "misc/monsterkill.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)             topplayer()     new players[32]     new player_num     get_players(players, player_num)     for (new i = 0; i < player_num; i++)         showtimer(players[i],pfrags[players[i]])     return PLUGIN_CONTINUE } public topplayer() {     new score     new players[32]     new player_num     get_players(players, player_num)     for (new i = 0; i < player_num; i++) {         if (pfrags[players[i]]>score) {             score=pfrags[players[i]]             top=players[i]         }                 else if ( pfrags[players[i]] == score )             top = 0     } } public showtimer(id,number) {         if ( ! is_user_connected(id) )         return PLUGIN_CONTINUE         for ( new i = 0 ; i < MAX_KILLS ; i++ ) {                 new status, numstr[10]                 if ( i == number ) {                         status = 1                         if ( id == top )                 status = 2         }                 formatex(numstr, 9, "number_%d", i)                 message_begin(MSG_ONE, gmsgStatusIcon, {0,0,0}, id)         write_byte(status)         write_string(numstr)         write_byte(0)         write_byte(255)         write_byte(0)         message_end()     }         return PLUGIN_CONTINUE } public roundend() {     if (top != 0){         new sname[32]         get_user_name(top,sname,32)         set_hudmessage(0, 255, 0, -1.0, 0.3, 0, 1.0, 5.0, 0.1, 0.2, 5)         show_hudmessage(0,"Best player of the round: %s",sname)     } } public plugin_init() {     register_plugin("FragCounter","1.01","Scarzzurs")     gmsgStatusIcon = get_user_msgid("StatusIcon")     register_event("DeathMsg","death","a")     register_event("ResetHUD","playerspawn","b")     register_event("SendAudio", "roundend", "a", "1=0") } public plugin_precache() {     if ( file_exists("sound/misc/monsterkill.wav") )         precache_sound("misc/monsterkill.wav") }

Last edited by [ --<-@ ] Black Rose; 11-05-2006 at 13:42.
[ --<-@ ] Black Rose is offline
 



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