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Wierd Problem With Events


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Nostrodamous
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Join Date: Oct 2006
Old 11-03-2006 , 22:40   Wierd Problem With Events
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Ok . let me explaine this script, using a weapon event to count bullets , when the bullet count goes over the jam_ratio cvar , it executes the event weapon jam blocking client side and server side firre and animation on the player that shot bullet number 1000 (if thats what the cvar is set too) . then the player has to press USE to clear the chamber and it plays a sound and messages. it works almost perfectly the way i want but it will execute my whole plugin only a few times then its like it shuts off. and also im having a prolem only passig one id from fucntion to function. it will execute on everyone and i dont know why.
Code:
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <engine> new  g_iShots; public plugin_init() {  register_plugin("Weapon Jam's","2.0","Nostrodamous");  register_cvar("amx_weapon_jam","1");  register_cvar("amx_jam_ratio","100");  register_event("CurWeapon", "weapon_event", "be", "1=1", "3>0", "2!4", "2!6", "2!9", "2!25", "2!29");  register_forward(FM_PlayerPreThink, "weapon_jam");  register_forward(FM_UpdateClientData, "weapon_jam_update", 1); } public weapon_event(id) {  if(get_cvar_num("amx_weapon_jam")== 0)  {   return PLUGIN_HANDLED;  }else{     if(g_iShots <= get_cvar_num("amx_jam_ratio"))   {    ++g_iShots;    client_print(id,print_chat ," %i Bullets Fired",g_iShots);    jam_sounds(id);   }  }  return PLUGIN_CONTINUE; } public weapon_jam(id ) {  if(g_iShots  == get_cvar_num("amx_jam_ratio"))  {   set_hudmessage(255, 255, 255, 0.15, 0.34, 0, 6.0, 12.0);   show_hudmessage(id, "Weapon Jam Press Use To Clear");   set_pev( id, pev_button, pev(id,pev_button) & ~IN_ATTACK );   clear_chamber(id);  }  return FMRES_HANDLED; } public weapon_jam_update(id,sendweapons,cd_handle ) {  if(g_iShots == get_cvar_num("amx_jam_ratio"))  {   set_hudmessage(255, 255, 255, 0.15, 0.34, 0, 6.0, 12.0);   show_hudmessage(id, "Weapon Jam Press Use To Clear");   set_cd(cd_handle, CD_ID, 0);     clear_chamber(id);   return FMRES_HANDLED;  }  return FMRES_HANDLED; } public jam_sounds(id) {  if(g_iShots == get_cvar_num("amx_jam_ratio"))  {   emit_sound(id,CHAN_AUTO, "weapons/dryfire_rifle.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);  } } public clear_chamber(id) {  if(pev(id,pev_button) &  IN_USE )  {   g_iShots = 0;   emit_sound(id,CHAN_AUTO,"weapons/m4a1_boltpull.wav",1.0,ATTN_NORM,0,PITCH_NORM);   set_hudmessage(255, 255, 255, 0.32, 0.35, 0, 6.0, 12.0)   show_hudmessage(id, "Chamber Clear ")   return PLUGIN_HANDLED;  }  return PLUGIN_HANDLED; }
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