Raised This Month: $ Target: $400
 0% 

Stopping Client Side Animation


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Nostrodamous
BANNED
Join Date: Oct 2006
Old 11-02-2006 , 04:43   Re: Stopping Client Side Animation
Reply With Quote #6

well the best way to learn what works and what doesnt is to try to figure itout on my own by countless hours of testing ive learnt alot by trial and error and process of elimination but i think that i figured it out. apernatly you cant run a pev thru cleint update or it wont work . and thats what i did. i havnt tested my theory yet (casue my servers been down all night , stupid gameservers) so ill test it out and well see what happens ,

Update : k, my theory worked kinda , except i made the mistake of incrementing my variable inside of a weapon and pre-think event , it shot my variable from 0 to 1000 in 4 seconds (tested with a client print) LOL! so i have to seperate my functions to make them only count shots lol.

Last edited by Nostrodamous; 11-02-2006 at 06:17.
Nostrodamous is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:45.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode