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Stopping Client Side Animation


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Nostrodamous
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Join Date: Oct 2006
Old 10-31-2006 , 20:44   Stopping Client Side Animation
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Ok, ive been doing alot of research (thru searching and tutorials) but i havnt found any easy way to stop or pause client side animation. is there any way that someone has done before???
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MaximusBrood
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Join Date: Sep 2005
Location: The Netherlands
Old 11-01-2006 , 10:55   Re: Stopping Client Side Animation
Reply With Quote #2

* cough *
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Nostrodamous
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Join Date: Oct 2006
Old 11-01-2006 , 13:58   Re: Stopping Client Side Animation
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LOLZ!!! i already read that tutorial , but it didnt block my client side animation , I can block server side animation . Ill fuck with it some more . + karma for responding
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P34nut
AMX Mod X Beta Tester
Join Date: Feb 2006
Location: Netherlands
Old 11-01-2006 , 14:28   Re: Stopping Client Side Animation
Reply With Quote #4

that tutorial works...
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VEN
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Join Date: Jan 2005
Old 11-02-2006 , 03:15   Re: Stopping Client Side Animation
Reply With Quote #5

What are you talking about? If it didn't work for you, you should ask the author of the tutorial to see where is the problem.
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Nostrodamous
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Join Date: Oct 2006
Old 11-02-2006 , 04:43   Re: Stopping Client Side Animation
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well the best way to learn what works and what doesnt is to try to figure itout on my own by countless hours of testing ive learnt alot by trial and error and process of elimination but i think that i figured it out. apernatly you cant run a pev thru cleint update or it wont work . and thats what i did. i havnt tested my theory yet (casue my servers been down all night , stupid gameservers) so ill test it out and well see what happens ,

Update : k, my theory worked kinda , except i made the mistake of incrementing my variable inside of a weapon and pre-think event , it shot my variable from 0 to 1000 in 4 seconds (tested with a client print) LOL! so i have to seperate my functions to make them only count shots lol.

Last edited by Nostrodamous; 11-02-2006 at 06:17.
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