SweatyBanana already explained to you how .res files work. You can't do what you want with them, unless you make a .res file for every single map on your server that includes those sounds, which would be inefficient. This is how you would do it with a plugin:
Code:
#include <amxmodx>
public plugin_init()
{
register_plugin("Precache","0.00","---");
}
public plugin_precache()
{
precache_sound("misc/multikill.wav");
precache_sound("misc/ultrakill.wav");
precache_sound("misc/killingspree.wav");
precache_sound("misc/monsterkill.wav");
precache_sound("misc/godlike.wav");
precache_sound("misc/scatman.wav");
}
I believe SweatyBanana was trying to only give you a hint, so that you would do it on your own (which is a good teaching method), but I get the impression that you aren't a scripter, and that this should in fact be in another forum.
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