Experimentalize, improvise, and try out some Things that come to your Mind.
(Or use the Search Function) For example, I would start trying with this:
Code:
new classname[32];pev(id,pev_classname,classname,31)
client_print(id,print_chat,"Your Classname: %s",classname)
I actually do not know how to find out a Players Class, but I would just try some Stuff.
Or how about get_user_weapons and look if the Player owns a Class specific Weapon.
(Can Weapons be dropped in TFC? If not, you could do it like that.)
Code:
new weapons[32],num;get_user_weapons(id,weapons,num)
for(new i=0;i<num;i++)
{
switch(weapons[i])
{
case 1:class[id]="X"
case 2:class[id]="Y"
case 3:class[id]="Z"
}
}
If you do not know every Weapons Weapon ID use this to find out all Weapons IDs:
Code:
for(new i=1;i<30;i++)
{
new weapon[32]
get_weaponname(i,weapon,31)
console_print(id,"Weapon Name: %s ID: %i",weapon,i)
}
__________________