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Spawn an Entity at an Origin (Float) via Fakemeta?


  
 
 
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XxAvalanchexX
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Join Date: Oct 2004
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Old 10-16-2006 , 21:18   Re: Spawn an Entity at an Origin (Float) via Fakemeta?
Reply With Quote #5

Quote:
Originally Posted by commonbullet View Post
what's the difference?
The comment for entity_set_origin (engine module's equivalent to EngFunc_SetOrigin) is:
Code:
/* Proper origin setting, keeps updated with Half-Life engine. */
One is proper, one is not. That's the difference. ;)
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Last edited by XxAvalanchexX; 10-16-2006 at 22:13.
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