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allenwr
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Join Date: Jan 2006
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Old 10-09-2006 , 20:02   set model
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well, there is a cs set user model, but no dod set model, or anything similar...

does anyone know something i dont? or am i going to try to makesomething i have not done before?
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Hawk552
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Old 10-09-2006 , 20:04   Re: set model
Reply With Quote #2

cs_set_user_model is only forwarded to a native because it needs to be constantly updated otherwise you will lose the model change.

I don't think DoD needs the same implementation - you should be able to just use entity_set_model(...) or engfunc(EngFunc_SetModel,...)
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teame06
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Old 10-09-2006 , 20:22   Re: set model
Reply With Quote #3

Code:
#include <dodx> /* Sets the model for a player */ native dod_set_model(id, model[]);

http://svn.alliedmods.net/viewvc.cgi...dx&view=markup
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Hawk552
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Old 10-09-2006 , 20:34   Re: set model
Reply With Quote #4

Quote:
Originally Posted by teame06 View Post
Code:
#include <dodx> /* Sets the model for a player */ native dod_set_model(id, model[]);


http://svn.alliedmods.net/viewvc.cgi...dx&view=markup
And of course I didn't look to see if he was a blind idiot
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Zenith77
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Old 10-09-2006 , 20:57   Re: set model
Reply With Quote #5

Quote:
Originally Posted by Hawk552 View Post
And of course I didn't look to see if he was a blind idiot
That's another check to your mistake list.
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allenwr
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Old 10-15-2006 , 20:33   Re: set model
Reply With Quote #6

dod_set_user_model included?
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Zenith77
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Old 10-15-2006 , 20:37   Re: set model
Reply With Quote #7

Quote:
Originally Posted by allenwr View Post
dod_set_user_model included?
...
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your retatred
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allenwr
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Old 10-15-2006 , 20:57   Re: set model
Reply With Quote #8

noob post sorry

i found it myself
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