Another question, how do i make a model invisible using fakemeta, so far on engine i used set_entity_visibility.
EDIT: After trying a little more things with fakemeta, i think that's not possible to change the angles using the current method for the model follow the player.
It must be something with amxx or the hl1 engine that doens't let you add angles to the info_target model. Their angles just follow the player angles, and if you think in using another method, i'm pretty sure it will lag a lot.
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HAMACHI:
Last edited by joselitostrike; 10-14-2006 at 18:38.