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Detecting func_breakable destruction. & Create breakable func_pushable.


  
 
 
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commonbullet
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Join Date: Oct 2005
Old 10-14-2006 , 14:38   Re: Detecting func_breakable destruction. & Create breakable func_pushable.
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Post your 'loop code';
To make func_pushable breakable, set spawnflags to 128 (I'm not sure if you'll have to respawn this entity in each round).
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