Dears friends : i have some trouble about detecting func_breakable destruction.
I want to do this :
When a player is breaking a windows (or other func_breakable), it trigger a event (function).
Currently i use a loop task that checking func_breakable health and start a function if under 0.Work fine, But server laaaaaaggg (task set to 0.3s).
Other request how to doing a func_pushable that a player can break ? (like sit in cs_estate)
Thank you !