Whether it is possible to make some new useful functions?
Random weapons;
Automatically changeable delay of respawn (that was not so bloody and many meat on small cards or when plays too many players), counted by quantity of death/respawns for the certain time interval (like in Unreal Tournament 2004 in assault mode);
A casual dynamic deviation from a standard position of respawn;
And to clean the automatic beginning of a new round when all are dead..