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this plugin keeps killing everyone :( help


  
 
 
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Da_sk8rboy
Veteran Member
Join Date: Jul 2006
Old 10-12-2006 , 16:13   this plugin keeps killing everyone :( help
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Okay, the plugin works out so far, im half way done with it,

Desciption:

First Part: (Finished) Sets health on the target typed in console by an Admin.

Second Part: (Still working on) When the command is used, the target gets #1 health, and #2 a Spider-man.mdl (YES IT MAKES NO SENSE! SPIDER-MAN??) its just for fun. when i am finished this will not be advertised.

Problem with the plugin so far:

#1 when i use the command, it does not give the target health, instead it kills everyone on the team the target is on.

I dont know what to do. Here is the Script:

Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#define PLUGIN "Admin_health"
#define VERSION "1.0"
#define AUTHOR "HeadxShot"
 
 // Add your code here...
public plugin_init()
{
     register_plugin(PLUGIN, VERSION, AUTHOR)
     register_concmd("amx_hp", "cmd_hp", ADMIN_SLAY, "<target> <hp>")
}
 
public cmd_hp(id, level, cid)
{
     if (!cmd_access(id, level, cid, 3))
        return PLUGIN_HANDLED
 
     new Arg1[24]
     new Arg2[4]
 
     //Get the command arguments from the console
     read_argv(1, Arg1, 23)
     read_argv(2, Arg2, 3)
 
     //Convert the health from a string to a number
     new Health = str_to_num(Arg2)
 
     //Is the first character the @ symbol?
     if (Arg1[0] == '@')
     {
          new Team = 0
          if (equali(Arg1[1], "CT"))
          {
               Team = 2
          } else if (equali(Arg1[1], "T")) {
               Team = 1
          }
          new players[32], num
          get_players(players, num)
          new i
          for (i=0; i<num; i++)
          {
               if (!Team)
               {
                    set_user_health(players[i], Health)
               } else {
                    if (get_user_team(players[i]) == Team)
                    {
                         set_user_health(players[i], Health)
                    }
               }
          }
     } else {
          new player = cmd_target(id, Arg1, 1)
          if (!player)
          {
               console_print(id, "Sorry, player %s could not be found or targetted!", Arg1)
               return PLUGIN_HANDLED
          } else {
               set_user_health(player, Health)
          }
     }
 
     return PLUGIN_HANDLED
     
   }
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