i want to be able, when i use my plugin command,
EX: amx_hp <target> <hp>
To make the target to turn into a model, i have the model i want to use i just dont know what i would put in my script to make it on the plugin.
Also heres my script, if its possible could someone tell me where the model script would go?
Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#define PLUGIN "Admin_health"
#define VERSION "1.0"
#define AUTHOR "HeadxShot"
new MySound[] = "sound/headshot3.wav"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_concmd("amx_hp", "cmd_hp", ADMIN_SLAY, "<target> <hp>")
}
public plugin_precache()
{
precache_sound(MySound)
}
public cmd_hp(id, level, cid)
{
if (!cmd_access(id, level, cid, 3))
return PLUGIN_HANDLED
new Arg1[24]
new Arg2[4]
//Get the command arguments from the console
read_argv(1, Arg1, 23)
read_argv(2, Arg2, 3)
//Convert the health from a string to a number
new Health = str_to_num(Arg2)
//Is the first character the @ symbol?
if (Arg1[0] == '@')
{
new Team = 0
if (equali(Arg1[1], "CT"))
{
Team = 2
} else if (equali(Arg1[1], "T")) {
Team = 1
}
new players[32], num
get_players(players, num)
new i
for (i=0; i<num; i++)
{
if (!Team)
{
set_user_health(players[i], Health)
emit_sound(id,4,MySound,0.7,0.8,0,100)
} else {
if (get_user_team(players[i]) == Team)
{
set_user_health(players[i], Health)
emit_sound(id,4,MySound,0.7,0.8,0,100)
}
}
}
} else {
new player = cmd_target(id, Arg1, 1)
if (!player)
{
console_print(id, "Sorry, player %s could not be found or targetted!", Arg1)
return PLUGIN_HANDLED
} else {
set_user_health(player, Health)
emit_sound(id,4,"sound/headshot3.wav",0.7,0.8,0,100)
}
}
return PLUGIN_HANDLED
}
Please give me suggestions and whatever else to get the models on there.
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