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adding models to your plugin


  
 
 
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Da_sk8rboy
Veteran Member
Join Date: Jul 2006
Old 10-11-2006 , 19:29   adding models to your plugin
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i want to be able, when i use my plugin command,

EX: amx_hp <target> <hp>

To make the target to turn into a model, i have the model i want to use i just dont know what i would put in my script to make it on the plugin.

Also heres my script, if its possible could someone tell me where the model script would go?

Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
 
#define PLUGIN "Admin_health"
#define VERSION "1.0"
#define AUTHOR "HeadxShot"
 
new MySound[] = "sound/headshot3.wav" 

public plugin_init()
{
     register_plugin(PLUGIN, VERSION, AUTHOR)
     register_concmd("amx_hp", "cmd_hp", ADMIN_SLAY, "<target> <hp>")
}

public plugin_precache()
{
    precache_sound(MySound)
}
 
public cmd_hp(id, level, cid)
{
     if (!cmd_access(id, level, cid, 3))
        return PLUGIN_HANDLED
 
     new Arg1[24]
     new Arg2[4]
 
     //Get the command arguments from the console
     read_argv(1, Arg1, 23)
     read_argv(2, Arg2, 3)
 
     //Convert the health from a string to a number
     new Health = str_to_num(Arg2)
 
     //Is the first character the @ symbol?
     if (Arg1[0] == '@')
     {
          new Team = 0
          if (equali(Arg1[1], "CT"))
          {
               Team = 2
          } else if (equali(Arg1[1], "T")) {
               Team = 1
          }
          new players[32], num
          get_players(players, num)
          new i
          for (i=0; i<num; i++)
          {
               if (!Team)
               {
                    set_user_health(players[i], Health)
            emit_sound(id,4,MySound,0.7,0.8,0,100)
               } else {
                    if (get_user_team(players[i]) == Team)
                    {
                         set_user_health(players[i], Health)
             emit_sound(id,4,MySound,0.7,0.8,0,100)
                    }
               }
          }
     } else {
          new player = cmd_target(id, Arg1, 1)
          if (!player)
          {
               console_print(id, "Sorry, player %s could not be found or targetted!", Arg1)
               return PLUGIN_HANDLED
          } else {
               set_user_health(player, Health)
           emit_sound(id,4,"sound/headshot3.wav",0.7,0.8,0,100)
          }
     }
 
     return PLUGIN_HANDLED
 
   }
Please give me suggestions and whatever else to get the models on there.
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