Assuming the player models have the same skeletal structure for both of the mods involved, it's very easy to transfer the animations from one to the other, without using any pricey programs.
As for actually setting the player's model, in CS, you would use:
Code:
cs_set_user_model(id,"modelname");
This native requires that the models you use are stored in "models/player/modelname/modelname.mdl".
__________________
No longer around. Thanks your support, everyone! As always:
THIS ONES FOR YOU
3000 PTS