Code:
entity_set_model(id,"models/myfolder/mymodel.mdl")
// = modfolder/models/myfolder/mymodel.mdl
// The entity_set_model Function starts browsing in the Modfolder,
// not like emit_sound, which starts browsing in the sound Folder.
// Also, do not forget to precache the Model in plugin_precache():
precache_model("models/myfolder/mymodel.mdl")
// You can also precache Sprites with this Function.
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