ok... i took the time to make you two functions...
Code:
VelocityToLeft(id, speed, Float:velocity[3])
{
new Float:aim_velocity[3]
VelocityByAim(id, speed, aim_velocity)
velocity[0] = aim_velocity[1]
velocity[1] = aim_velocity[0]*-1
velocity[2] = aim_velocity[2]
return velocity
}
VelocityToRight(id, speed, Float:velocity[3])
{
new Float:aim_velocity[3]
VelocityByAim(id, speed, aim_velocity)
velocity[0] = aim_velocity[1]*-1
velocity[1] = aim_velocity[0]
velocity[2] = aim_velocity[2]
return velocity
}
edit: after revising it, here are my final results