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[compiling error]: undefined symbol "set_user_health"


  
 
 
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Da_sk8rboy
Veteran Member
Join Date: Jul 2006
Old 10-10-2006 , 19:32   [compiling error]: undefined symbol "set_user_health"
Reply With Quote #1

What's wrong?! compiling error says:
undefined symbol "set_user_health"
Code:
 
 
/* Plugin generated by AMXX-Studio */
 
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
 
#define PLUGIN "Admin_health"
#define VERSION "1.0"
#define AUTHOR "HeadxShot"
 
new MySound[] = "sound/headshot3.wav" 
 
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_concmd("amx_hp", "cmd_hp", ADMIN_SLAY, "<target> <hp>")
}
 
public plugin_precache()
{
precache_sound(MySound)
}
 
public cmd_hp(id, level, cid)
{
if (!cmd_access(id, level, cid, 3))
return PLUGIN_HANDLED
 
new Arg1[24]
new Arg2[4]
 
//Get the command arguments from the console
read_argv(1, Arg1, 23)
read_argv(2, Arg2, 3)
 
//Convert the health from a string to a number
new Health = str_to_num(Arg2)
 
//Is the first character the @ symbol?
if (Arg1[0] == '@')
{
new Team = 0
if (equali(Arg1[1], "CT"))
{
Team = 2
} else if (equali(Arg1[1], "T")) {
Team = 1
}
new players[32], num
get_players(players, num)
new i
for (i=0; i<num; i++)
{
if (!Team)
{
set_user_health(players[i], Health)
emit_sound(id,4,MySound,0.7,0.8,0,100)
} else {
if (get_user_team(players[i]) == Team)
{
set_user_health(players[i], Health)
emit_sound(id,4,MySound,0.7,0.8,0,100)
}
}
}
} else {
new player = cmd_target(id, Arg1, 1)
if (!player)
{
console_print(id, "Sorry, player %s could not be found or targetted!", Arg1)
return PLUGIN_HANDLED
} else {
set_user_health(player, Health)
emit_sound(id,4,"sound/headshot3.wav",0.7,0.8,0,100)
}
}
 
return PLUGIN_HANDLED
 
}
Please Read Zenith77.

EDIT

this is not going to try to be approved or avertised. For my server and no one else's. just trying to edit bail's from the tutorial.
and adding a sound and working on a model that when you do the command

EX: amx_hp <target> <hp>

it will

1. a sound will emitt from the target, (BOOMHP.wav)

2. Turn the target into spider-man.

Dont ask me it just sounds fun to have the targets model looking like Spider-Man and having extra health and sounds emitting from them.

I AM NOT TRYING TO ADVERTISE OR STEAL THIS, JUST TRYING TO GET IT TO WORK FOR MY OWN NEEDS.







__________________
i stop around here and there.

Last edited by Da_sk8rboy; 10-11-2006 at 21:28.
Da_sk8rboy is offline
 



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