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Very Close to Calling Sequences...


  
 
 
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Wilson [29th ID]
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Join Date: Nov 2005
Location: London
Old 10-10-2006 , 17:45   Very Close to Calling Sequences...
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I notice no thread in here actually seems to have a confirmed answer on making a player animate in game (to other players). A lot of threads have people claiming this is the way but none of it seems to have been tested before claimed. In other words, it doesn't look like anyone has actually gotten a player model to animate.

We've all probably seen the player start to animate but then go back to whatever it was doing half a second later. This is because the client is constantly updating and it sets the status back to "not animating" right away.

Here's what I found out. If you jump, for example, or fire, and then trigger the custom animation, it will play for the remainder of how long your "jump or fire" animation was going to play.

In other words, the game is setting a player's status to "Animating" or "Not-Animating." If the player's status is "Animating," you can set the sequence, frame, framerate, gaitsequence, to whatever you want and it will animate that. But if it's set to "Not-Animating," it will not play (you will see it try and revert to normal).

So the question is, how do we set a client's status to "Animating"?
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