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precaching error -


  
 
 
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stigma
Senior Member
Join Date: Mar 2005
Location: Denmark
Old 10-05-2006 , 16:29   Re: precaching error -
Reply With Quote #10

Okay..

Well i've changed it to this:

Code:
public Death() {     set_hudmessage(0, 100, 155, 0.05, 0.35, 3, 1.0, 4.0, 0.5, 0.05, -1)         new killer = read_data(1)     new victim = read_data(2)         new WeaponName[20]     new WeaponID = get_weaponid(WeaponName)     read_data(4,WeaponName,19)         new vicname[33]     get_user_name(victim,vicname,32)     new killername[33]     get_user_name(killer,killername,32)         if (get_user_team(killer) == get_user_team(victim)) {         client_cmd(0,"play %s", TeamKillerSound)         show_hudmessage(0,"%s killed a team mate!", killername)         iKill[killer] = 0                 return PLUGIN_HANDLED     }     if (get_user_team(killer) != get_user_team(victim)) {                 if (read_data(3) && FirstBlood == true && WeaponID != CSW_DEAGLE) {             client_cmd(0,"play %s", HeadShotSound)             show_hudmessage(killer,"Headshot!")         }         if (WeaponID == CSW_DEAGLE && read_data(3) && FirstBlood == true) {             client_cmd(0,"play %s", EagleEyeSound)             show_hudmessage(killer,"%s has an Eagle eye!")         }                 if (FirstBlood == false) {             client_cmd(0,"play %s", FirstBloodSound)             show_hudmessage(0,"%s drew First Blood!", killername)             FirstBlood = true         }             iKill[killer] += 1     }     if (iKill[killer] == 2) {         client_cmd(killer,"play %s",DoubleKillSound)         show_hudmessage(killer,"Double Kill!")     } else if (iKill[killer] == 3) {         client_cmd(killer,"play %s",TripleKillSound)         show_hudmessage(killer,"Triple Kill!")     } else if (iKill[killer] == 5) {         client_cmd(killer,"play %s",MultiKillSound)         show_hudmessage(killer,"Multi Kill!")     } else if (iKill[killer] == 7) {         client_cmd(0,"play %s",KillingSpreeSound)         show_hudmessage(0,"%s is on a Killing Spree!", killername)     } else if (iKill[killer] == 9) {         client_cmd(killer,"play %s",UltraKillSound)         show_hudmessage(killer,"Ultra Kill!")     } else if (iKill[killer] == 10) {         client_cmd(0,"play %s",MonsterKillSound)         show_hudmessage(0,"M-M-M-MONSTER KILL!!!")     } else if (iKill[killer] == 11) {         client_cmd(0,"play %s",DominatingSound)         show_hudmessage(0,"%s is Dominating!", killername)     } else if (iKill[killer] == 12) {         client_cmd(0,"play %s",GodLikeSound)         show_hudmessage(0,"%s is Godlike!", killername)     } else if (iKill[killer] == 14) {         client_cmd(0,"play %s",RampageSound)         show_hudmessage(0,"%s is on a Rampage!", killername)     } else if (iKill[killer] == 15) {         client_cmd(0,"play %s",WickedSickSound)         show_hudmessage(0,"WHICKED SICK!!!^n%s has killed 15 without dying!", killername)     }     return PLUGIN_HANDLED }

The messages aint appearing anyway.. And no other HUD messages aint shown at the same time..


By the way, i noticed nightsreem's plugin called "Player wanted", han can he make his own native "getMostKills(team)", and then return the user who have killed most people?
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