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AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
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10-05-2006
, 00:14
Re: entity vector
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#9
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Quote:
Originally Posted by VEN
The whole task can be done quite simple, take a look
Code:
new Float:v1[3], Float:v2[3]
pev(id, pev_origin, v1) // origin of the 1st player
pev(id2, pev_origin, v2) // origin of the 2nd player
xs_vec_sub(v2, v1, v1) // vector 1st->2nd
engfunc(EngFunc_VecToAngles, v1, v1) // convert origin to angle
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might not be aiming at a player all the time though
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