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Check my work lol :)


  
 
 
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Rolnaaba
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Join Date: May 2006
Old 10-02-2006 , 10:28   Check my work lol :)
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who wants to read my code to make sure I did it right? lol feel free to make fun of my code or to change it and tell me what i did wrong.
Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> new bool:DamageDone new bool:FirstDeathDone new const FirstDamageSound[] = "sounds/FirstDamage.mp3" new const KnifeDeathSound[] = "sounds/Idiot.mp3" new const AdminDieSound[] = "sounds/Wtf.mp3" new const FreezeTimeEndSound[] = "sounds/Num1.mp3" new const DisconnectSound[] = "sounds/Mario.mp3" new const FirstDeathSound[] = "sounds/Kenny.mp3" new const AdminDieSound3[] = "sounds/Pray.mp3" new const AdminDieSound5[] = "sounds/Bendover.mp3" new const 3KillInRowSound[] = "sounds/KickAss.mp3" public plugin_precache() {  precache_generic(FirstDamageSound)  precache_generic(KnifeDeathSound)  precache_generic(AdminDieSound)  precache_generic(FreezeTimeEndSound)  precache_generic(DisconnectSound)  precache_generic(FirstDeathSound)  precache_generic(AdminDieSound3)  precache_generic(AdminDieSound5)  precache_generic(3KillInRowSound) } public plugin_init() {  register_plugin("test", "test", "test")  register_event("HLTV", "newround", "a", "1=0", "2=0")  register_event("Damage", "FirstDamage", "a")  register_event("DeathMsg", "Death", "a", "1>0")  register_event("DeathMsg", "AdminDie", "b")  register_logevent("logevent_round_start", 2, "1=Round_Start") } public newround(id) { //sets variables that control first_damage, and first_death sounds to false  DamageDone = false  FirstDeathDone = false } public FirstDamage(id) { //is called whenever dmaage is dealt  if (DamageDone == false) {//checks if damage has been done already   client_cmd(0, "mp3 play %s", FirstDamageSound) //plays first damage sound   DamageDone = true //makes sure this only happens on first damage (per round)  } } public Death() { //is called upon death of anyone  new WeaponName[20]  new WeaponID = get_weaponid(WeaponName)      read_data(4, WeaponName, 19)      if(WeaponID == CSW_KNIFE) { //checks if Death was result of knife   client_cmd(0, "mp3 play %s", KnifeDeathSound) //plays knife death sound  }  else if(FirstDeathDone == false) { //if death wasnt result of knife, and is first death continues   client_cmd(0, "mp3 play %s", FirstDeathSound) //plays First death sound   FirstDeathDone = true //makes sure only plays first death sound once per round  } } public AdminDie(id, level, cid) { //is called upon death of anyone  new Victim = read_data(2) //get victim's ID  if(access(Victim, ADMIN_LEVEL_B)) { //checks access level of the victim   client_cmd(0, "mp3 play %s", AdminDieSound) //plays Admin death sound  } } public logevent_round_start() { //is called at end of freeze time  client_cmd(0, "mp3 play %s", FreezeTimeEndSound) //plays freeze time end sound } public client_disconnect(id) { //is called when someone disconnects  client_cmd(0, "mp3 play %s", DisconnectSound) //plays disconnect sound }

just ignore the 3kill in row, and admin die 3 and admindie5 sounds havent made those yet.
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Last edited by Rolnaaba; 10-03-2006 at 09:55.
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