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bigger nade?


  
 
 
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Silencer123
Veteran Member
Join Date: Jul 2006
Old 10-02-2006 , 04:00   Re: bigger nade?
Reply With Quote #4

I bet you got to register_event something and read the origin of the explosion,
then do a get_entity_distance and use fakedamage and there also was something
to make a kill being showed if the fakedamage actually kills a player.
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