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VEN
Veteran Member
Join Date: Jan 2005
Old 10-01-2006 , 11:37   Re: All about Entities...
Reply With Quote #7

triggered == used. I can't remember now whether this valid for all triggers or not, but for example: on de_vertigo when you falling you touch invisible trigger that trigger (use) ambient_generic entity that emit sound.
(i'm not mean actual "+use" command but game engine's pfnUse).
But here is the problem: FM_Use is never called. It's not a bug (search for more info in this issue if interested).

EDIT: It may be that i messed the "triggered entity" term. I assumed that it is the trigger entity that is triggered the other entity (not the other entity that is triggered the trigger).

Last edited by VEN; 10-01-2006 at 11:48.
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