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Originally Posted by MysticDeath
Why does that matter anyways?
And it wouldn't hurt to add a check to make sure that the ID is a valid connected player's ID
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The function gets called when the client spawns and it only uses that client's ID.
Quote:
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Originally Posted by stupok69
And about plugins sending messages to clients, that doesn't only mean chat messages. Messages are any kind of information sent to the client, in my limited understanding (a more experienced scripter could explain more thoroughly).
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All it does is set the person's model info. In my knowledge and common sense there is no simpler way around that.