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Block player reload?


  
 
 
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 09-28-2006 , 15:22   Re: Block player reload?
Reply With Quote #3

Blocking weapon fire, including client-side sounds/animations != Blocking player reload -- I'm not sure how searching would've found him that.

But, some of the code from that post is still relevant. Take the client_PreThink example he uses and replace IN_ATTACK with IN_RELOAD, and also do your weapon check.
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