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Plugin: Bullettime(Scarzzurs)


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   devicenull (200)
KeV
Junior Member
Join Date: Jul 2004
Old 07-20-2004 , 07:55   Plugin: Bullettime(Scarzzurs)
Reply With Quote #1

My first port
Attached Files
File Type: sma Get Plugin or Get Source (bullettime.sma - 7885 views - 7.5 KB)
File Type: zip pshell.zip (4.7 KB, 5664 views)
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rex
Senior Member
Join Date: Mar 2004
Location: Australia
Old 07-20-2004 , 08:00  
Reply With Quote #2

good job
i'll test it out this weekend
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 07-20-2004 , 13:46  
Reply With Quote #3

Are those precached models half-life models? If they are custom models its probably a good idea to zip them and attach them
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KeV
Junior Member
Join Date: Jul 2004
Old 07-20-2004 , 14:35  
Reply With Quote #4

Done
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Burnzy
Veteran Member
Join Date: Apr 2004
Old 07-20-2004 , 15:23  
Reply With Quote #5

wow... u dont no how to port. Take the Plugin: out of your post. Devicenull... why would u approve sumthing with this wrong in it. YOU DONT PUT "Plugin:" at the beginning when u port or make a plugin and show it. Dont put that in the begining. That will be put there when its approved. Now that its approved... it has 2.
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kingpin
Veteran Member
Join Date: Apr 2004
Location: kpsforum.com
Old 07-20-2004 , 15:30  
Reply With Quote #6

Quote:
Originally Posted by Burnzy
wow... u dont no how to port. Take the Plugin: out of your post. Devicenull... why would u approve sumthing with this wrong in it. YOU DONT PUT "Plugin:" at the beginning when u port or make a plugin and show it. Dont put that in the begining. That will be put there when its approved. Now that its approved... it has 2.
Ummm... why not let Devicenull worry about his work... since he's the approver?
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Burnzy
Veteran Member
Join Date: Apr 2004
Old 07-20-2004 , 15:32  
Reply With Quote #7

cuz he approved one of his that had this at the beginning...
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Dygear
SourceMod Donor
Join Date: Apr 2004
Location: Levittown, NY
Old 07-20-2004 , 15:33  
Reply With Quote #8

Quote:
Originally Posted by Burnzy
cuz he approved one of his that had this at the beginning...
Dude, your a dumb fuck, dont talk, devicenull knows what hes doing, just shut up.
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Arucard
Member
Join Date: Mar 2004
Location: Somewhere Special :D
Old 07-20-2004 , 15:48  
Reply With Quote #9

This keeps having runtime errors

Works great at the beginning of the map then gives me those errors in console. And bullettime dont work no more
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KiN | SuicideDog
Senior Member
Join Date: Mar 2004
Old 07-20-2004 , 17:30  
Reply With Quote #10

I looked at this plugin when the request came in for it. I don't even think it works right. Do we really want to port crap that doesn't work? I'm not trying to get down on Kev here, in fact I appreicate ppl porting the plugins. But I remember seeing somewhere that if you PORT it.. you got to SUPPORT it.. This sounds like fun .. btw which version did you port the orignal or the one with the cvar?
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Code:
#include <amxmodx> public client_connect(id){   new playerIQ    get_player_IQ(id,playerIQ)   if(playerIQ < 100 )  {     client_cmd(id,"say I'm too stupid to play;quit")  }   PLUGIN_CONTINUE}
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