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Quad Concs


  
 
 
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Plugin Info:     Modification:   Team Fortress Classic        Category:   Fun Stuff        Approver:   Xanimos (85)
-hi-
Member
Join Date: Jul 2006
Old 09-03-2006 , 22:25   Quad Concs
Reply With Quote #1

UPDATED TO v1.4
  • Fixed runtime errors relating to native function _quadOff

UPDATED TO v1.3
  • Added amx_quadconcs command. You need ADMIN_KICK access to use it. If no arguments are supplied, the status of quad concs will be displayed in your console. You can also supply a 0 or a 1 to turn quad concs for everyone on or off.
  • CVAR: sv_quadconcs can be 0 or 1. Use this is your map config files to set whether you want quad concs on a certain map.
  • The two ways of enabling/disabling quad concs work together. Turning them off with amx_quadconcs sets the cvar to 0. If the cvar is set to 0 it should also be handled ok.

UPDATED TO v1.2
  • Minor bugfix (forgot to set a bool when ppl disconnect)

UPDATED TO v1.1
  • Forgot to remove a task when ppl disconnect!

This allows user's in TFC to have concs that are 4 times as powerful. This probably sounds pointless but it is very fun for concmaps where the whole point of the map is using concs to throw yourself around.

Commands:

say quad - Say quad in regular chat to toggle quad concs

PS - Everyone can see the rainbow effect, but only the conc's owner will be thrown 4 times as far from the blast

Attached Files
File Type: sma Get Plugin or Get Source (quadconcs.sma - 2268 views - 5.4 KB)

Last edited by -hi-; 06-20-2008 at 23:02.
-hi- is offline
 



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