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BANNED
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08-24-2006
, 23:37
Re: help !!!!!
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#2
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this is my game info.txt
"GameInfo"
{
game "Counter-Strike Source"
title "COUNTER-STRIKE'"
title2 "source"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0
FileSystem
{
SteamAppId 240 // This will mount all the GCFs we need (240=CS:S,
220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to
get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things
here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in
<dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in
front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a
c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called
"MOD".
// 4. For the first "Game" search path, it adds a search path called
"DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where
hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt,
so
// people can mount stuff in c:\mymod, and the main game resources
are in
// someplace like c:\program
files\valve\steam\steamapps\<username>\half-life 2.
//
SearchPaths
{
GameBin |gameinfo_path|addons/metamod/bin
Game |gameinfo_path|.
Game cstrike
Game hl2
}
}
}
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