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Timer v16 - includes: Timer, Day/Night, Weather


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Plugin Info:     Modification:   ALL        Category:   General Purpose        Approver:   Johnny got his gun (102)
Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 07-17-2004 , 23:35   Timer v16 - includes: Timer, Day/Night, Weather
Reply With Quote #1

This plugin offers a wide array of features to aid in the simulation of a real world enviroment. I divide them into three basic area's:

General:

Update: Just added a cvar to disable parts of the hud bar

To Do:
Add Fog
Add Hail
Add Wind
Inside but looking outside effects

CVARS
sv_timer_flags (abc) - Enable specific parts of Timer v16.
a = Timer
b = Day/Night
c = Weather

Timer:
Timer creates a fake data/system, and displays it.

It includes:
A full date system (minutes to years) + seasons
Temperature system w/ sloping temperature system
AM/PM time or military time
Defaults to current time outside game when no current time is made
Saves time to a quick and effecient vault system

Quick turn off ( Just remove the A from sv_timer_flags )

Updated:
Cvar added for taking out the hud bar
Cvar added for updating hud bar
Command made for reset time to current outside time

Commands:
change_time <minutes> <hours> <AM/PM> <days> <months> <years>
default_time

Fixed:
Stupid bugs that broke time when it ran for an extended time
Command for setting time manually is fixed
Temperature handling fixed
Various small errors fixed

CVARS:
sv_military_time (0|1) - Enable military time
sv_hourlength (int) - Length of the hour
sv_update_time (float) - How quickly the hud updates

sv_timer_bar (a-h) - Defines what elements are included in the bar:
a = minutes
b = hours
c = days
d = months
e = years
f = temp
g = weather type
h = seasons

Day/Night:
Day/Night, which can function in compliment to Timer or as a stand alone, changes the lighting of the map to match either the fake date set by Timer, or the time outside your window.

It includes:
It changes lights based on time. What else really is there?
Command to set lights manually

Updates:
Added a cvar to stop it day/night.
Added the option to set the day/light change to be based on the real world time.

Commands:
amx_setlight <1-26>

Fixes:
Turning off the lights now sets it to #OFF
No more stupid overruns of the sequence constant.

CVARS:
sv_real_lights (0|1) - lights based on real life or timer

If day/night is based on timer, all the timer commands will effect it.

Weather:
Adds weather type effects to HL and its mods.
Very straightforward

Updates:
Removed laggy rain
Removed laggy snow
Removed laggy (wrath of god) thunderstorms

Added new lagless versions of above things.

Commands:
amx_rain <time> <frequency>
amx_snow <time> <frequency>
amx_thunderstorm <time> <frequency>

Fixes:
No more crashing or lag

CVARS:
- How many snow sprites at any 0.1 seconds? Above 10 will lag.
sv_snow_multiplier - (2)

- How many rain sprites at any 0.1 seconds? Above 50 will lag
sv_rain_multiplier - (25)

- How will the sprites be handled? Different values render different effects
sv_weather_aim - (0-4)

- Only make weather effects to those outside?
sv_check_outside - (0|1)

NOTES:
Derailing may occur if you fuck up with the date
The settings are at optimium currently
Weather is a LITTLE um....predictable. Its really a quick hack job.
It doesnt lag though, I tested with a whole lot of people, so thats good.

Have fun with it.
Attached Files
File Type: sma Get Plugin or Get Source (timer16.sma - 10648 views - 27.3 KB)
File Type: rar sprites.rar (3.6 KB, 7448 views)
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kingpin
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Join Date: Apr 2004
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Old 07-17-2004 , 23:43  
Reply With Quote #2

WOW..... I dont know how else to explain that it sounds like a whole new dimension now once the other things ur working on come in this should be great...
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Poison_Jay
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Join Date: May 2004
Old 07-17-2004 , 23:47  
Reply With Quote #3

can u just make it snow without waiting?

like just make a command and it starts to snow, that seems more fun
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Twilight Suzuka
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Old 07-17-2004 , 23:59  
Reply With Quote #4

Sounds good. I'lla dd back in the EJI type commands, so admins can set it to snow.
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kingpin
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Old 07-18-2004 , 00:12  
Reply With Quote #5

you know what would be cool but dunno how feasible it might be is when your outside and get caught in the snow for X amount of time you start freezing like slowing down in everything movment/shooting etc kinda like the diablo III mod thunderstorm but that kills you right away if your caught outside.... I mean yeah its following what u said about effects being oudoors only but this takes it a bit further. lol and a fun feature would be if randomly lightning hits you you loose some health and start glowing kinda like a movie thing when u get hit with lightning you start glowing... just a coupla Ideas.
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|2ob
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Join Date: Mar 2004
Location: Ontario, Canada
Old 07-18-2004 , 00:36  
Reply With Quote #6

will there be snow on the ground?
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QwertyAccess
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Join Date: Feb 2004
Location: Enjiru Layer
Old 07-18-2004 , 01:14  
Reply With Quote #7

Quote:
Originally Posted by |2ob
will there be snow on the ground?
It really depends what mod it is done on, and particle systems really to do stuff like fog and other things. Attach a few screenshots though would be nice.
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baronparabolla
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Join Date: Jun 2004
Old 07-18-2004 , 03:36  
Reply With Quote #8

smart.
works sept how do i make the time continue from 1 map to the next?
i used record_time and it worked for the map change, then nextmap it didnt. the i stuk in amx.cfg and still nuthing?
and hourup, dayup, monthup, yearup dont work for me.

also, i saw a plugin on a roleplay server which changed the background as the lights changed could it be done here?

i cant wait to see snow...saw fog tho on a gud map
do i put snow.spr
valve/sprites or #moddir/sprites
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CNZ
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Join Date: Jul 2004
Location: Tucson, AZ
Old 07-18-2004 , 04:14  
Reply With Quote #9

you put it in moddir/sprites

:c)
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KilledWithStyle
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Join Date: Apr 2004
Old 07-18-2004 , 04:34  
Reply With Quote #10

Is there a way to slow down the time to realtime and save what the plugin chooses as the weather for the day is (map changes/crashes)?
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