Raised This Month: $32 Target: $400
 8% 

Shoot At Nades( KRoT@L)[UPDATE 1.6]


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Xanimos (85)
k007
BANNED
Join Date: Mar 2006
Location: bacon?
Old 08-22-2006 , 19:59   Shoot At Nades( KRoT@L)[UPDATE 1.6]
Reply With Quote #1

This plugin was orginaly made by KRoT@l for amx
Description
AMXX 1.71 or higher
this plugin will simply let you shoot at nades and make them explode!!!!!!
CVARS
amx_shootatnades 1=on \ 0=off(default 1)

amx_changenadesfusetime 1= use fusetimes \ 0= no fuse time(default 1)

amx_he_fusetime = HE grenade fusetime(default 5)

amx_fb_fusetime = Flashbang Fuse time(default 5)

amx_sg_fusetime = Smoke grenade fuse time (default 5)

amx_he_dmg = the HE nade explosion damage when u shot a nade from the ground(default 100.0 i just picked a random number..)

amx_he_radius = the radius of the HE nade explosion when it's on the ground(default 150.0 i picked a random number here too...)
Modules
fakemeta
Credits
teame06
hawk552
Changelog
  • 1.0 release
  • 1.1 now using fakemeta only
  • 1.2 he and flash should explode in the air now
  • 1.3 now you could smoke nades in the air
  • 1.4 : # now u could shoot a he nade on gtound like one of those he nades that are on some aim maps..etc, # added two new cvars
  • 1.5 fixed the ff typo
  • 1.6 renamed the functions
THIS PLUGINS WORKS ON CZ, i havn't tested on 1.6 but it should work fine...
Attached Files
File Type: sma Get Plugin or Get Source (shoot_at_nades.sma - 5310 views - 11.3 KB)

Last edited by k007; 10-22-2006 at 16:46.
k007 is offline
Send a message via MSN to k007
Bo0m!
Veteran Member
Join Date: Mar 2006
Location: New Jersey
Old 08-22-2006 , 21:13   Re: Shoot At Nades ( KRoT@L)
Reply With Quote #2

Kinky.
__________________
Bo0m! is offline
Send a message via AIM to Bo0m! Send a message via MSN to Bo0m! Send a message via Yahoo to Bo0m!
Thriller
Junior Member
Join Date: Jul 2006
Old 08-22-2006 , 22:06   Re: Shoot At Nades ( KRoT@L)
Reply With Quote #3

Let me try.Thanks ^^
Thriller is offline
k007
BANNED
Join Date: Mar 2006
Location: bacon?
Old 08-23-2006 , 01:12   Re: Shoot At Nades ( KRoT@L)
Reply With Quote #4

any comments? anyone tried it?
k007 is offline
Send a message via MSN to k007
Kryptic
Member
Join Date: Jun 2006
Location: Vermont
Old 08-23-2006 , 09:47   Re: Shoot At Nades ( KRoT@L)
Reply With Quote #5

Nice k007, very nice.

Found a bit of something, if you shoot at a nade when it is thrown, and the fusetime is on, it'll wait for however long the fusetime is to blow up.
Kryptic is offline
Send a message via ICQ to Kryptic Send a message via AIM to Kryptic
VEN
Veteran Member
Join Date: Jan 2005
Old 08-23-2006 , 10:47   Re: Shoot At Nades ( KRoT@L)
Reply With Quote #6

Code:
public plugin_init() {     //...     register_forward(FM_SetModel, "set_model"); }   public set_model(entity, const model[]) {     //...     return PLUGIN_CONTINUE }
You should return FMRES_IGNORED instead of PLUGIN_CONTINUE for fakemeta forwards.

Quote:
Enable engine and fakemeta.
Engine not needed.
VEN is offline
k007
BANNED
Join Date: Mar 2006
Location: bacon?
Old 08-23-2006 , 13:58   Re: Shoot At Nades ( KRoT@L)
Reply With Quote #7

@VEN:
fixed
@Kryptic
it only explodes when it's at the ground


update look at the changelog

Last edited by k007; 08-23-2006 at 18:23.
k007 is offline
Send a message via MSN to k007
SubStream
Veteran Member
Join Date: Aug 2005
Location: USA
Old 08-23-2006 , 17:43   Re: Shoot At Nades 1.1 UPDATE ( KRoT@L)
Reply With Quote #8

so you can only shoot the nade if you've dropped it on the ground on purpose or when dying which requires another plugin???

Or can you shoot at nades being thrown at you to make them explode mid-air??? just wanting clarification so i undestand how the plugin works during game-play.

if it does not have the ability to make nades blow up that are mid-air, that would be a really cool addition if you have the time to add it.
SubStream is offline
k007
BANNED
Join Date: Mar 2006
Location: bacon?
Old 08-23-2006 , 18:05   Re: Shoot At Nades 1.1 UPDATE ( KRoT@L)
Reply With Quote #9

nades only explode when their at the ground thats why there is a fusetime

Last edited by k007; 08-23-2006 at 18:24.
k007 is offline
Send a message via MSN to k007
k007
BANNED
Join Date: Mar 2006
Location: bacon?
Old 08-23-2006 , 18:49   Re: Shoot At Nades 1.1 UPDATE ( KRoT@L)
Reply With Quote #10

@subStream
hmm i update it now he and flash explode in air fine but not smoke smoke just doesn't even without the plugin smoke always has to be on the ground
k007 is offline
Send a message via MSN to k007
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode