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need some help porting


  
 
 
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k007
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Join Date: Mar 2006
Location: bacon?
Old 08-22-2006 , 03:38   need some help porting
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hey guys i just found this in the amx forums and i would like to port it but i don't know alot about engine and fm so could someone plz help me?
Code:
/*******************************************************************************                             Shoot At Nades   Author: KRoTaL   Version: 1.0   1.0    Release   If you shoot at a nade (HE, FlashBang or SmokeGrenade), it will explode.   You can set also change the fuse time of each nade.   Cvars:   amx_shootatnades "1"  -  0: you can't shoot at nades                            1: you can shoot at nades                             amx_changenadesfusetime "1"  -  0: default fuse time                                   1: fuse time is set according to the values of the following cvars                             amx_he_fusetime "5.0"  -  number of seconds before HE eplosion   amx_fb_fusetime "5.0"  -  number of seconds before FlashBang eplosion   amx_sg_fusetime "5.0"  -  number of seconds before Smoke Grenade eplosion   Setup:   Install the amx file.   Enable VexdUM. *******************************************************************************/ #include <amxmodx> #include <amxmisc> #include <engine> #include <fakemeta> #define STEP 40.0 #define NADE_RADIUS 20.0 new g_lastwpn[33] new g_lastammo[33] new g_iStart[3], g_iEnd[3] new Float:g_fStart[3], Float:g_fEnd[3] new Float:g_distance new Float:g_fVel[3] new g_heModel[] = "models/w_hegrenade.mdl" new g_fbModel[] = "models/w_flashbang.mdl" new g_sgModel[] = "models/w_smokegrenade.mdl" public plugin_init() {   register_plugin("Shoot At Nades", "1.0", "KRoTaL")   register_cvar("amx_shootatnades", "1")   register_cvar("amx_changenadesfusetime", "1")   register_cvar("amx_he_fusetime", "5.0")   register_cvar("amx_fb_fusetime", "5.0")   register_cvar("amx_sg_fusetime", "5.0")   register_event("CurWeapon", "eventCurWeapon", "be", "1=1", "3>0") } public set_model(entity, const model[]) {   if(get_cvar_num("amx_changenadesfusetime") == 1) {     if(is_entity(entity) && entity_get_int(entity, EV_INT_movetype) == MOVETYPE_BOUNCE) {       if(equal(model, g_heModel)) {         entity_set_float(entity, EV_FL_dmgtime, get_gametime() + get_cvar_float("amx_he_fusetime"))       }       else if(equal(model, g_fbModel)) {         entity_set_float(entity, EV_FL_dmgtime, get_gametime() + get_cvar_float("amx_fb_fusetime"))       }       else if(equal(model, g_sgModel)) {         entity_set_float(entity, EV_FL_dmgtime, get_gametime() + get_cvar_float("amx_sg_fusetime"))       }     }   }   return PLUGIN_CONTINUE } public eventCurWeapon(id) {   new wpn = read_data(2)   new ammo = read_data(3)   if(get_cvar_num("amx_shootatnades") == 1 && find_entity(id, "grenade") > 0 && g_lastwpn[id] == wpn && g_lastammo[id] > ammo)   {     get_user_origin(id, g_iStart, 1)     get_user_origin(id, g_iEnd, 4)     IVecFVec(g_iStart, g_fStart)     IVecFVec(g_iEnd, g_fEnd)     new model[64]     new ent = find_entity_sphere(id, g_fEnd, NADE_RADIUS)     while(ent > 0) {       if(entity_get_float(ent, EV_FL_dmgtime) > get_gametime()) {         model[0] = '^0'         entity_get_string(ent, EV_SZ_model, model, 63)         if(equal(model, g_heModel) || equal(model, g_fbModel) || equal(model, g_sgModel)) {           entity_set_float(ent, EV_FL_dmgtime, get_gametime()-0.1)           g_lastwpn[id] = wpn           g_lastammo[id] = ammo           return PLUGIN_CONTINUE         }       }       ent = find_entity_sphere(ent, g_fEnd, NADE_RADIUS)     }     g_distance = vector_distance(g_fStart, g_fEnd)     if(g_distance > STEP) {       VelocityByAim(id, floatround(STEP), g_fVel)       new iStop=0       do {         g_fStart[0] += g_fVel[0]         g_fStart[1] += g_fVel[1]         g_fStart[2] += g_fVel[2]         ent = find_entity_sphere(id, g_fStart, NADE_RADIUS)         while(ent > 0) {           if(entity_get_float(ent, EV_FL_dmgtime) > get_gametime()) {             model[0] = '^0'             entity_get_string(ent, EV_SZ_model, model, 63)             if(equal(model, g_heModel) || equal(model, g_fbModel) || equal(model, g_sgModel)) {               entity_set_float(ent, EV_FL_dmgtime, get_gametime()-0.1)               g_lastwpn[id] = wpn               g_lastammo[id] = ammo               return PLUGIN_CONTINUE             }           }           ent = find_entity_sphere(ent, g_fEnd, NADE_RADIUS)         }         iStop++       } while(vector_distance(g_fStart, g_fEnd) > (STEP*1.5) && (iStop < 100))     }   }   g_lastwpn[id] = wpn   g_lastammo[id] = ammo   return PLUGIN_CONTINUE }
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