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Dod Paratrooper


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Plugin Info:     Modification:   Day of Defeat        Category:   Fun Stuff        Approver:   Xanimos (85)
Wilson [29th ID]
Veteran Member
Join Date: Nov 2005
Location: London
Old 08-18-2006 , 05:02   Dod Paratrooper
Reply With Quote #1

Quote:
/*
DOD PARATROOPER
Created by the 29th Infantry Division
www.29th.org
www.dodrealism.branzone.com -- Revolutionizing Day of Defeat Realism

DESCRIPTION
This plugin allows a designated team to parachute down to the ground
as they spawn in a random location on the map. The new spawn locations
are determined in an .ini file for each map this is used on. You can
set which team are the paratroopers and how fast they fall.

This plugin has been modified from my realism version which allows set
sectors each containing several spawn points that rotates sectors -
used for realism rather than public play.

CREDITS
nightscream (borrowed code & model from parachute plugin)
=|[76AD]|= TatsuSaisei (reskinned model for WWII authenticity)

Code has been commented in case you need to make changes.
*/
Quote:
/*
CVARS
dod_paratrooper 0 - Enables or disables paratrooper mode
dod_paratrooper_team 1 - Designates which team are paratroopers (Allies: 1 - Axis: 2)
dod_paratrooper_gravity 0.09 - Sets falling gravity (Regular gravity is 1.0)

CLIENT COMMANDS
getorigin - Prints current user origin to console (for development)
*/
Quote:
/*
DEVELOPMENT
Each map you'd like to have paratroopers enabled on must have its own
.ini file, named whatever the map name is with _para.ini at the end.
For instance, dod_forest_para.ini for the map dod_forest

The ini file should contain several lines of coordinates for the map.
The development is actually extremely easy and takes about 3 minutes
for each map. Simply bind a key to the console command "getorigin" and
walk around the map finding spawn points. I reccomend about 16 points
because day of defeat picks the point from top to bottom and doesn't
use that many.

Once you have selected all the points and pressed the getorigin bind for
each one, copy and paste what was printed in your console to a text file.
It should be about 16 lines of tri-coordinates (origins). These are your
spawn points. Note, steam's "copy" function sometimes cuts off the last
few characters so make sure to check.

To find the "sky" in your map, set sv_gravity to 0 and jump to the highest
point on the map. Hit the getorigin bind and look at the third number in
your console. Roam around the map and make sure the sky is equal in all
areas. Some maps have them different, so make sure you choose the lowest
one to be safe. Subtract about 5 from the lowest sky value to be safe and
make the top line in your .ini file display it. For example if it were 417
it would read:
sky 417
at the top of your ini file (on its own line). This means all of the spawn
points you find do not have to be in the sky. This also means that you can
theoretically use this plugin without parachuting - just to modify spawns.

If this confuses you, look at the example .ini file that comes with this
plugin for dod_forest
*/
Attached inside zip file:
parachute_khaki.mdl - The parachute model
dod_paratrooper.amxx - The compiled plugin
dod_forest_para.ini - An example ini file for dod_forest

Optional:
dod_paratrooper.sma - The source code
Attached Files
File Type: zip dod_paratrooper.zip (66.1 KB, 1483 views)
File Type: sma Get Plugin or Get Source (dod_paratrooper.sma - 2380 views - 8.0 KB)
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sparky99
Junior Member
Join Date: Jan 2006
Old 08-27-2006 , 22:46   Re: Dod Paratrooper
Reply With Quote #2

Howdy, interesting but. I used the forest spawn ini file supplied, the plugin gives the vectors for new spawn points when I type 'getorigin' so its working, I set "1" for enabled (also tried 0 in case of logic error) but I dont think the spawn points are being replaced as we spawn normally on both teams. I tried the supplied AMXX file and compilied my own as well under 1.75a. I read through the sma, which is very clear, thankyou. I placed the .ini file in the map directory, amx config and dod directory to be sure. But I cant get this to work. And I placed the chute model in the model directory and this is being downloaded by players. BTW I loved the mortor plugin, at least until evry1 knew the exploits. Could you have another look and see. TY.

Last edited by sparky99; 08-27-2006 at 22:52.
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Wilson [29th ID]
Veteran Member
Join Date: Nov 2005
Location: London
Old 08-28-2006 , 01:28   Re: Dod Paratrooper
Reply With Quote #3

The .ini file must go in dod/addons/amxmodx/configs/maps (not dod/maps)
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booterworld
Member
Join Date: May 2006
Location: canada
Old 01-20-2009 , 11:23   Re: Dod Paratrooper
Reply With Quote #4

I got it to work also is there a way i can get this to work on all maps? thank you.

Last edited by booterworld; 01-20-2009 at 11:26.
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Rosen [82nd AB]
Junior Member
Join Date: May 2009
Old 05-06-2009 , 15:46   Re: Dod Paratrooper
Reply With Quote #5

is anyone familiar with this plugin?, what does Wilson mean when he saids you have to put .ini file in dod/addons/amxmodx/configs/maps

You can't put the dod_forest_para.ini file in there, it's all letters of the maps in notepad. So how does it work?
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ancient1
Senior Member
Join Date: Jul 2004
Location: UK
Old 03-17-2012 , 14:34   Re: Dod Paratrooper
Reply With Quote #6

Works fine, just make sure you put the .ini file into the right place.

Otherwise it does nothing.

It should go into addons/amxx/configs/maps/

Ancient
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Last edited by ancient1; 03-18-2012 at 04:24.
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alencore
Senior Member
Join Date: Oct 2011
Old 07-31-2015 , 06:36   Re: Dod Paratrooper
Reply With Quote #7

ANother awesome plugin byWilson!!! Still works but I have to reload the map for enable it.

Here's a paratrooper spawn points for dod_charlie.
Attached Files
File Type: ini dod_charlie_para.ini (358 Bytes, 142 views)
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Last edited by alencore; 08-01-2015 at 02:04.
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Mindoza31
New Member
Join Date: Jul 2015
Old 07-31-2015 , 23:28   Re: Dod Paratrooper
Reply With Quote #8

good
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alencore
Senior Member
Join Date: Oct 2011
Old 08-01-2015 , 02:06   Re: Dod Paratrooper
Reply With Quote #9

Here's another para spawn points for DoD steam version of ...dod_glider...OH YEAH it's now perfect!!!
Attached Files
File Type: ini dod_glider_para.ini (330 Bytes, 130 views)
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