Quote:
|
Originally Posted by PM
The best thing to do, like JGHG indirectly said, would be making a metamod plugin (amxx module).
There are two engineapi functions you can catch: EmitSound and EmitAmbientSound.
|
Yeah I got that
but I dont want to have to wait until AMXx 0.20, and I dont have a clue how to make my own module..... again, little help?
I am sure there must be a way to check if a player is attacking with a knife and again if he actually hits something and play one of two sounds accordingly..... or am I wrong again?