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[Help]Replaceing Sounds Temporarily


  
 
 
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Blunted1
Senior Member
Join Date: Jun 2004
Old 07-16-2004 , 16:03  
Reply With Quote #5

Quote:
Originally Posted by PM
The best thing to do, like JGHG indirectly said, would be making a metamod plugin (amxx module).
There are two engineapi functions you can catch: EmitSound and EmitAmbientSound.
Yeah I got that
but I dont want to have to wait until AMXx 0.20, and I dont have a clue how to make my own module..... again, little help?

I am sure there must be a way to check if a player is attacking with a knife and again if he actually hits something and play one of two sounds accordingly..... or am I wrong again?
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