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All T's Get a Bomb


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Xanimos (85)
Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 07-20-2006 , 22:09   All T's Get a Bomb
Reply With Quote #1

All T's Get a Bomb

Description
========
This plugin allows every Terrorist to recieve a Bomb every round. So if the n00b with a bomb can't make his way to the bomb site, no worries! You can yourself!

CVARs
======
amx_max_bombs <value> - Sets how many bombs may be planted in one round.

Modules
======
Fun
Cstrike
Csx

Update
=======
This plugin now uses VEN's Fakemeta Utilities and you need to add it to your scripting/include folder. It can be found beloew or here: http://forums.alliedmods.net/showthread.php?t=28284

Use the .inc not the .zip
Attached Files
File Type: sma Get Plugin or Get Source (all_bombs.sma - 4874 views - 1.4 KB)
File Type: inc fakemeta_util.inc (22.8 KB, 3104 views)

Last edited by Kensai; 01-06-2007 at 16:57.
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Thriller
Junior Member
Join Date: Jul 2006
Old 07-21-2006 , 00:14   Re: All T's Get a Bomb
Reply With Quote #2

Great! I like it very much! Thanks!
I will try it in my server soon.
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Caesar
BANNED
Join Date: Nov 2004
Old 07-21-2006 , 00:37   Re: All T's Get a Bomb
Reply With Quote #3

+karma gj
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Xanimos
Veteran Member
Join Date: Apr 2005
Location: Florida
Old 07-21-2006 , 20:47   Re: All T's Get a Bomb
Reply With Quote #4

Any probs with multiple plants and defusing?
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 07-21-2006 , 22:17   Re: All T's Get a Bomb
Reply With Quote #5

Originally I wanted to have it so all the bombs could be planted. But somehow only 1 can be, and it seems like it can only be the person that starts with the bomb.

If that person drops the bomb then they all work I think.

So that's my only bug that I know of. Still trying to find a solution.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 07-22-2006 , 00:47   Re: All T's Get a Bomb
Reply With Quote #6

look at my hero bombsquad ;)

edit: looked myself
Code:
cs_set_user_plant(id,1,1) 	// Make bomb useable
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 07-22-2006 , 00:53   Re: All T's Get a Bomb
Reply With Quote #7

Oh duh lol thanks for pointing that out.

But now I'm not so sure I want that to be like that. I still like the idea of only 1 bomb planted at a time. Otherwise the CT's get overwhelmed.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 07-22-2006 , 00:55   Re: All T's Get a Bomb
Reply With Quote #8

another fact: when multiple bombs are planted, the timer gets screwed up, and the bombs do not explode at regular times.

i suggest when a bomb is planted, that you make all t's drop their bombs, and then remove the bomb pack ents.
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 07-22-2006 , 00:59   Re: All T's Get a Bomb
Reply With Quote #9

Actually the bombs go off fine, or at least I've never had issues with the timer when multiple bombs were planted. Except if they are planted too late the bomb go through to the next round sometimes.

EDIT: I was thinking a faster defuse kit if that was possible, I posted the question in Scripting Help

Last edited by Kensai; 07-22-2006 at 03:40.
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Kensai
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Join Date: Aug 2005
Location: San Diego, California
Old 07-24-2006 , 15:36   Re: All T's Get a Bomb
Reply With Quote #10

Okay.

I updated it so all the bombs can be planted. Next release I can hopefully have the it balanced for the CT's.
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