Thanks! I built a little script and got all IDs!
For who ever else needs this:
SC Sven Coop Sven Cooperative Weapon Constants Weapons Constants ID IDs
(Some similar repeating so you can find this with search)
WeaponID is 1, WeaponName is weapon_crowbar
WeaponID is 2, WeaponName is weapon_9mmhandgun
WeaponID is 3, WeaponName is weapon_357
WeaponID is 4, WeaponName is weapon_9mmAR
WeaponID is 5, WeaponName is
WeaponID is 6, WeaponName is weapon_crossbow
WeaponID is 7, WeaponName is weapon_shotgun
WeaponID is 8, WeaponName is weapon_rpg
WeaponID is 9, WeaponName is weapon_gauss
WeaponID is 10, WeaponName is weapon_egon
WeaponID is 11, WeaponName is weapon_hornetgun
WeaponID is 12, WeaponName is weapon_handgrenade
WeaponID is 13, WeaponName is weapon_tripmine
WeaponID is 14, WeaponName is weapon_satchel
WeaponID is 15, WeaponName is weapon_snark
WeaponID is 16, WeaponName is weapon_uziakimbo
WeaponID is 17, WeaponName is weapon_uzi
WeaponID is 18, WeaponName is weapon_medkit
WeaponID is 19, WeaponName is
WeaponID is 20, WeaponName is weapon_pipewrench
WeaponID is 21, WeaponName is weapon_minigun
WeaponID is 22, WeaponName is weapon_grapple
WeaponID is 23, WeaponName is weapon_sniperrifle
WeaponID is 24, WeaponName is
WeaponID is 25, WeaponName is
WeaponID is 26, WeaponName is
WeaponID is 27, WeaponName is
WeaponID is 28, WeaponName is
WeaponID is 29, WeaponName is
WeaponID is 30, WeaponName is
An ID where no weapon is shown does not have a weapon assigned (Do not use these IDs)
One Problem remains:
\R does not work. In the Menu I can read \R, it does not TAB or something.
Sven Cooperatives fault? Any other way?
EDIT: One weapon uses two ammo types, how can i get the amount of the second ammo type? (ammo_ARgrenades)
I tried to use ID 5 as a weapon ID, because it is right after weapon_9mmAR, but it is the same.
and a 3rd problem! client_spawn does not work:
Code:
public client_spawn(id)
{
player_kits[id] = g_kits
client_print(id,print_chat,"[SC STUFF PLUGIN] You spawned with %i Healthkits in your Backpack!",g_kits)
return PLUGIN_HANDLED
}
EDIT: Just seeing that client_spawn is for ns
but what to use then?
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