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Create ladder


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Bambi
New Member
Join Date: Jun 2004
Old 07-12-2004 , 08:43   Create ladder
Reply With Quote #1

Is it possible to create a entity with ladder function?
I have no experience in mapping, so i do not really know how this could be done. Simply take a ladder-entity seems not to work. I tested it with the ent-moving-plugin. I could take the ladder-entity, move it to another place, but the climb-function does not move with it.
Is it possible to create an entity with that feature?
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 07-12-2004 , 18:33  
Reply With Quote #2

Yes, yes it is. You can do it with ent, and you can do it with amx. so I assume they didnt screw up too badly with amxx, and so its still possible.
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 07-12-2004 , 19:53  
Reply With Quote #3

I thought the ladder was a type of brush? I dont think you can change brushes
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BAILOPAN
Join Date: Jan 2004
Old 07-12-2004 , 20:47  
Reply With Quote #4

That is correct, it needs to have the aaatrigger brush.

I don't know how to do this though
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Ingram
Veteran Member
Join Date: May 2004
Old 07-12-2004 , 21:47  
Reply With Quote #5

func_ladder
u'd need to copy that i believe, but i haven't even looked into that, trying to get rotating to work lol
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Ryan
Senior Member
Join Date: May 2004
Location: NH, USA
Old 07-12-2004 , 23:55  
Reply With Quote #6

well, if i remember correctly, admin_wall created a brush on the map. if you can tie entities to a dynamic brush then you can make your ladders!
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Ingram
Veteran Member
Join Date: May 2004
Old 07-13-2004 , 01:12  
Reply With Quote #7

classname: func_wall
movetype: 7
solid: 4
modelindex: 19
flags: 33554432
rendermode: 4
renderamt: 25
model: *18

classname: func_ladder
model: *19
movetype: 7
skin: -16
modelindex: 20

I got these from awp_city. func_wall is the what u see as the ladder, func_ladder is the part u actually climb. I could also post the sizes, but that'd be kinda pointless. I also think the model is pointless since they just seem to count up anyway, but not sure. (If u copy something and shoot it, all copies+original will show bullet, so model probably just increments for each ent on the map)
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