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Originally Posted by commonbullet
You must know you're creating spawns at the origin (0,0,0); which will cause players to get stuck and die at spawn.
I guess the missing part, "// set origin here", is relevant for checking the problem.
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Thank you for your respond,but,you may not unstand what i am saying,
because for my bad english,so sorry.
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example:
Server load a map de_train , base this map only for 22 players
I want to setup for 32 players
I make a plugin use add ent and set origin and more player can join in, it work fine.
How can you do that whitout use plugin_precache() ,So more player can join in.
Becurse, in plugin_precache() i cannt count the original spawns i need to used.
thanks.