Hmm....I've been studying the func wiki for a while now and can't seem to find a combination of things to work for setting the amount of ammo an weapon receives when spawned.
DispatchKeyValue?
or
entity_set_int?
if so, what combination of key(s) would I use?
Thank again.
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Update, my mistake, took a look at the fgd, there are no options for amounts. No problem here.
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Last edited by mysticssjgoku4; 07-12-2006 at 23:57.