there's a slight spawn point bug that i mentioned to freecode.
the attacker0 kills the victim0, then the victim0 spawns right next to the attacker0 and uses the spawn protection time to score a turnaround kill on attacker0.
it sort of leaves attacker0 with accomplishing his objective, then attacker0 has to reaccomplish the same objective immediately again. that can be asking too much of attacker0.