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Flashbang


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Rolnaaba
Veteran Member
Join Date: May 2006
Old 07-09-2006 , 15:22   Re: Flashbang
Reply With Quote #1

Code:
message_begin(MSG_ONE,gmsgFade,{0,0,0},player s[i]) write_short( 1<<15 ) write_short( 1<<12 ) write_short( 1<<12 ) write_byte( 255 ) write_byte( 255 ) write_byte( 255 ) write_byte( 255 ) message_end() message_begin(MSG_ONE,gmsgFade,{0,0,0},player s[i]) write_short( 1<<15 ) write_short( 1<<12 ) write_short( 1<<12 ) write_byte( 255 ) write_byte( 255 ) write_byte( 255 ) write_byte( 255 ) message_end()

i am not sure how to use write_byte/short ect. to well but i believe placing another blind message directly under the end of the message may double the length as it will re-blind people but dont take my word for it, also you will probably get back to full or almost full vision before reblinding so i not too sure
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keVn
Member
Join Date: Jun 2006
Old 07-09-2006 , 18:28   Re: Flashbang
Reply With Quote #2

Hmm.. it doesn't seem that the things you both said changes anything.
I've set my radius to about 90000. And I've put in atleast 5 of the "message_begin" stuff. Any other ideas?
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keVn
Member
Join Date: Jun 2006
Old 07-10-2006 , 20:17   Re: Flashbang
Reply With Quote #3

So can anyone help me out? The radius doesn't change, and I think if you add more of the gmsgfade it gives it about more half a second more.
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