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[plugin]NS Military Ranking


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Plugin Info:     Modification:   Natural Selection        Category:   General Purpose        Approver:   v3x (159)
haimmaik
Senior Member
Join Date: Jul 2005
Old 07-08-2006 , 20:46   [plugin]NS Military Ranking
Reply With Quote #1

NS MILITARY RANKING
BY: Haimmaik

about: This plugin was made for NS mod. it counts the "skill" of a player by taking his kills and death and calculate kills-death=skill.
when u reach the right amount of skill ur rank is going up and u get an icon of a military level. (default for rank1 is 100 skill)
the basic idea of the ranking is to give good player who plays alot in a server some honor. "see? im a high rank, now su noob!" but there is more to that. high rank players get advantage. every rank has it's own advantage (rank1 players starts with weapon damage lvl 1). u can turn the advantage on and off (if u feel its not fair that some1 will start with advantage)

Commands:
say /rank to see your rank, kills, and deaths
rank1-7 to set the amount of skill needed to lvl up (rank1=100, rank2=250.... [there are 7 ranks])
ranks_reset after u edit the rank1-7 u need to reset it in order of it taking effect
rankingmode 1/0 turn on and off the ranking mode
rankingadvantage 1/0 turn on and off the advantage of the high ranked players
ranks_takeoff <player> <1/0> bans and unbans player from ranking up 1 is unbanned 0 is banned
ranks_setrank <player> <1-7> sets a player's rank (from 1 to 7)
ranks_deafult sets the rank exp to the default values


Install:
u will need the icon.amxx plugin (for NS) [can be found in my plugin's package]
ull need the icons of the rankings [can be found there too]
and ofcurse my plugin[im sure ull know where to find it]
just put everything in the right places and add the right lines to plugins.ini
and it'll work.

NOTE: the icons.conf is originally made by the icons plugin but i modified it (added many lines with "[empty]" these lines are saved for the server players ranking (u can delete and add them as u like)

u can still add icons, in the buttom of the file

Modules:
#include <amxmodx>
#include <amxmisc>
#include <ns>
#include <fun>
#include <nvault>

attached the amxx file, sma file, some usefull ns commands, full package

thanks for all the people who helped me creating this plugin sorry i dont remember names but ill recognize u
ENJOY Haim

[edit]: added screenshoot

[update 1.1]: New version of the plugin came out.
Advantage system doesnt support MvM or AvA.
Advantage system works only on CO maps (for now)
Fixed Bug of marins armor and aliens advantage
Working on an NS map advatage system
Few more bugs fixed

Note: It works in all gametypes (AvA,MvM,NS,CO) however the advantage system for high ranks works only for CO.. and will work for NS in the future

[update 1.2]
now advantage works for ns maps too..
few more bugs fixed
Attached Thumbnails
Click image for larger version

Name:	rank.jpg
Views:	7670
Size:	83.5 KB
ID:	8859  
Attached Files
File Type: txt ns commands.txt (1.7 KB, 1776 views)
File Type: sma Get Plugin or Get Source (ns_mranks.sma - 3135 views - 18.2 KB)
File Type: rar ns.rar (41.3 KB, 2311 views)

Last edited by haimmaik; 09-10-2007 at 09:54.
haimmaik is offline
ThomasNguyen
Senior Member
Join Date: May 2006
Old 07-08-2006 , 21:39   Re: [plugin]NS Military Ranking
Reply With Quote #2

D= i wish this was for counter-strike. it seems so COOL! 5/5 anyways
Also, can you make the commands cvars please?? it makes more sence

Can anyone/you make it that so that it see's how many kills the client has from csstats.amxx and set the rank? almost like an xp mod. so like a user gets 100 kills and when he types /rank it says he has 100 kills. then he would be rank 1. and so on. (for CS)
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Last edited by ThomasNguyen; 07-08-2006 at 21:54.
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haimmaik
Senior Member
Join Date: Jul 2005
Old 07-09-2006 , 00:39   Re: [plugin]NS Military Ranking
Reply With Quote #3

hey, thanks for all the good words about my plugin (+karma)
some of my commands are cvars.. i just wrote all of them in the commands section..

about a CS plugin.. im not sure if the icons plugin works in CS cuz i'v never seen icons in CS.. ill check it out later 2day
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vincentwind286
Member
Join Date: May 2006
Old 07-09-2006 , 02:31   Re: [plugin]NS Military Ranking
Reply With Quote #4

It not work
no ns_amxx.dll in modules file
how can I use use the ns_amxx.dll ?
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 07-09-2006 , 03:54   Re: [plugin]NS Military Ranking
Reply With Quote #5

Quote:
Originally Posted by vincentwind286
It not work
no ns_amxx.dll in modules file
how can I use use the ns_amxx.dll ?
http://www.amxmodx.org/downloads.php - download the NS addon package and install it
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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vincentwind286
Member
Join Date: May 2006
Old 07-09-2006 , 08:08   Re: [plugin]NS Military Ranking
Reply With Quote #6

In CS,it not work
the ns_mranks.amxx is bad load
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Shurik3n
Member
Join Date: Feb 2006
Old 07-09-2006 , 08:38   Re: [plugin]NS Military Ranking
Reply With Quote #7

Quote:
Originally Posted by vincentwind286
In CS,it not work
the ns_mranks.amxx is bad load
It wasn't made for CS. Also, the bad load is probably caused by you not using the right modules.
Shurik3n is offline
vincentwind286
Member
Join Date: May 2006
Old 07-09-2006 , 08:48   Re: [plugin]NS Military Ranking
Reply With Quote #8

Quote:
Originally Posted by Shurik3n
It wasn't made for CS. Also, the bad load is probably caused by you not using the right modules.
I already use the ns_amxx.dll and check my modules
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haimmaik
Senior Member
Join Date: Jul 2005
Old 07-09-2006 , 12:23   Re: [plugin]NS Military Ranking
Reply With Quote #9

yeah but i use many NS functions whitch wont work on CS... (like set MASK of firepower lvl 2 on)

its just for NS
haimmaik is offline
ThomasNguyen
Senior Member
Join Date: May 2006
Old 07-09-2006 , 15:38   Re: [plugin]NS Military Ranking
Reply With Quote #10

alright. it seems better to split the cvars and commands up because some people dont feel like looking at the source to find out. ;) *ThomasNguyen*
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