Raised This Month: $ Target: $400
 0% 

Looking for some testers


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Zenith77
Veteran Member
Join Date: Aug 2005
Old 07-05-2006 , 22:05   Re: Looking for some testers
Reply With Quote #1

Ok usually I would tell people whats wrong with there script and what not, but I'm too tired, and there where way too many errors. Just compare my code with yours. Plus, I don't know how to hook grenade events. I know one method involves hooking a sound event and the using get_grenade_id(), but I forget how. I fixed all the obvious errors, but there is bound to be more, and I'm just too tired to go on. I placed comments where some code belongs and some doesn't. Also, this code can not be compiled or tested, its more of a draft if anything, with previous errors fixed.

Hope I helped.

Code:
#include <amxmodx> #include <amxmisc> #include <fun> //Fakemeta natives are not used anywhere here :/ #define PLUGIN "SMOKE PUNISH" #define VERSION "1.0" #define AUTHOR "RapHero2000" public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)         register_cvar("amx_smoke", "1")     //turns the plugin on and off     register_cvar("amx_smoke_hp", "101")    //sets the amount of hp is takin when a player throws smoke nade         // Place Grenade Event here...         } public GrenadeEvent()  {     if(get_cvar _num ("amx_smoke") == 0)      return  PLUGIN_HANDLED    new id = read_data(1); // Don't know if this is right    // get grenade id here, then check to see if its a smoke, if not return plugin_handled (or 0)     new healthToTake = get_cvar_num("amx_smoke_hp");         set_user_health(id, (get_user_health(id) - healthToTake));       explode(id) } // This doesn't need to be public, since the core doesn't do anything with it. explode(player_slay) {         message_begin( MSG_ALL,SVC_TEMPENTITY)     write_byte( 21 )     write_coord(vec1[0])     write_coord(vec1[1])     write_coord(vec1[2] + 16)     write_coord(vec1[0])     write_coord(vec1[1])     write_coord(vec1[2] + 1936)     write_short( white )     write_byte( 0 ) // startframe     write_byte( 0 ) // framerate     write_byte( 2 ) // life     write_byte( 16 ) // width     write_byte( 0 ) // noise     write_byte( 188 ) // r     write_byte( 220 ) // g     write_byte( 255 ) // b     write_byte( 255 ) //brightness     write_byte( 0 ) // speed     message_end()     //Explosion2     message_begin( MSG_ALL,SVC_TEMPENTITY)     write_byte( 12 )     write_coord(vec1[0])     write_coord(vec1[1])     write_coord(vec1[2])     write_byte( 188 ) // byte (scale in 0.1's)     write_byte( 10 ) // byte (framerate)     message_end()     //Smoke     message_begin( MSG_ALL,SVC_TEMPENTITY)     write_byte( 5 )     write_coord(vec1[0])     write_coord(vec1[1])     write_coord(vec1[2])     write_short(smoke)     write_byte(2)         write_byte(10)         message_end()     user_kill(player_slay,1)     return PLUGIN_HANDLED }
__________________
Quote:
Originally Posted by phorelyph View Post
your retatred
Zenith77 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:08.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode