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cs_get_user_team HELP!!!!


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v3x
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Join Date: Oct 2004
Location: US
Old 07-03-2006 , 01:17   Re: cs_get_user_team HELP!!!!
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Bloody, your code is giving me a headache.
Code:
public Event_Damage(id) {     new victim = id     if(!is_user_alive(victim))         return PLUGIN_CONTINUE     new attacker = get_user_attacker(victim)     if(!is_user_alive(attacker))         return PLUGIN_CONTINUE     //new damage = read_data(2)     cs_set_user_team(victim, CS_TEAM_T)     cs_set_user_team(attacker, CS_TEAM_CT)     set_user_health(attacker, 999)     set_user_health(victim, 999)     cs_set_user_armor(attacker, 999, CsArmorType:2)     cs_set_user_armor(victim, 999, CsArmorType:2)     new newFrags = get_user_frags(victim) - 1     set_user_frags(victim,newFrags)     new CsTeams:VicTeam = cs_get_user_team(victim)     if(VicTeam == CS_TEAM_CT)     {         for(new i = 1; i <= 10; i++)             user_slap(victim, 0)     }     return PLUGIN_CONTINUE }
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BloodyNuker
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Join Date: Jan 2006
Old 07-03-2006 , 09:10   Re: cs_get_user_team HELP!!!!
Reply With Quote #2

I cannot stop to laugh
Quote:
Originally Posted by v3x
Bloody, your code is giving me a headache.
Thank you very much by the answers but I couldnīt make work it

Suicid3:
This is the plugin you say me...
Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> new ctnum, ct[32], tnum, t[32] public plugin_init() {    register_plugin("Mancha","1.0.0","lol")    register_event("Damage", "Event_Damage", "b", "2!0", "3=0", "4!0" );    register_event("ResetHUD", "sp_on", "be")    return PLUGIN_CONTINUE } public client_putinserver(id) { set_task(1.0, "client_verificacion1", id, "b") } public client_verificacion1(id) { if( !is_user_connected(id) ) { return PLUGIN_HANDLED; } client_print(0,print_chat,"[MANCHA] El terrorista es la MANCHA, los CTS CORRAN!!!") cs_set_user_money(id, 0,1) strip_user_weapons(id); give_item(id, "weapon_knife") get_players(t, tnum, "eg", "TERRORIST") get_players(ct, ctnum, "eg", "CT") if(tnum == 1) {         } else { cs_set_user_team(id,CS_TEAM_CT) } if(tnum == 0) { cs_set_user_team(id,CS_TEAM_T)      } cs_set_user_money(id, 0,1) cs_set_user_armor (id, 999, CsArmorType:2) set_user_health(id, 999) cs_set_weapon_ammo(id, 0) return PLUGIN_CONTINUE } public Event_Damage(id) {     new victim = id     if(!is_user_alive(victim))         return PLUGIN_CONTINUE     new attacker = get_user_attacker(victim)     //new damage = read_data(2) #cs_set_user_team(victim,CS_TEAM_T) cs_set_user_team(attacker,CS_TEAM_CT) set_user_health(attacker, 999) set_user_health(victim, 999) cs_set_user_armor (attacker, 999, CsArmorType:2) cs_set_user_armor (victim, 999, CsArmorType:2)             new newFrags = get_user_frags(victim) - 1             set_user_frags(victim,newFrags) #if(cs_get_user_team(victim) == CS_TEAM_CT) { user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) user_slap(victim, 0) } #endif return PLUGIN_CONTINUE } public sp_on(id) {       set_task(0.1, "client_verificacion1", id, "b")    return PLUGIN_CONTINUE }

and when I compile it says this

Code:
/home/groups/amxmodx/tmp3/textYFlcZC.sma(65) : error 031: unknown directive
/home/groups/amxmodx/tmp3/textYFlcZC.sma(65) : error 029: invalid expression, assumed zero
/home/groups/amxmodx/tmp3/textYFlcZC.sma(73) : warning 217: loose indentation
/home/groups/amxmodx/tmp3/textYFlcZC.sma(76) : error 008: must be a constant expression; assumed zero
/home/groups/amxmodx/tmp3/textYFlcZC.sma(96) : warning 217: loose indentation
And V3x i can compile your solution but when a Terrorist attack a Counter-Terrorist the CT donīt SLAPED..

Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> new ctnum, ct[32], tnum, t[32] public plugin_init() {    register_plugin("Mancha","1.0.0","lol")    register_event("Damage", "Event_Damage", "b", "2!0", "3=0", "4!0" );    register_event("ResetHUD", "sp_on", "be")    return PLUGIN_CONTINUE } public client_putinserver(id) { set_task(1.0, "client_verificacion1", id, "b") } public client_verificacion1(id) { if( !is_user_connected(id) ) { return PLUGIN_HANDLED; } client_print(0,print_chat,"[MANCHA] El terrorista es la MANCHA, los CTS CORRAN!!!") cs_set_user_money(id, 0,1) strip_user_weapons(id); give_item(id, "weapon_knife") get_players(t, tnum, "eg", "TERRORIST") get_players(ct, ctnum, "eg", "CT") if(tnum == 1) {         } else { cs_set_user_team(id,CS_TEAM_CT) } if(tnum == 0) { cs_set_user_team(id,CS_TEAM_T)      } cs_set_user_money(id, 0,1) cs_set_user_armor (id, 999, CsArmorType:2) set_user_health(id, 999) cs_set_weapon_ammo(id, 0) return PLUGIN_CONTINUE } public Event_Damage(id) {     new victim = id     if(!is_user_alive(victim))         return PLUGIN_CONTINUE     new attacker = get_user_attacker(victim)     if(!is_user_alive(attacker))         return PLUGIN_CONTINUE     //new damage = read_data(2)     cs_set_user_team(victim, CS_TEAM_T)     cs_set_user_team(attacker, CS_TEAM_CT)     set_user_health(attacker, 999)     set_user_health(victim, 999)     cs_set_user_armor(attacker, 999, CsArmorType:2)     cs_set_user_armor(victim, 999, CsArmorType:2)     new newFrags = get_user_frags(victim) - 1     set_user_frags(victim,newFrags)     new CsTeams:VicTeam = cs_get_user_team(victim)     if(VicTeam == CS_TEAM_CT)     {         for(new i = 1; i <= 10; i++)             user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)         user_slap(victim, 0)     }     return PLUGIN_CONTINUE } public sp_on(id) {       set_task(0.1, "client_verificacion1", id, "b")    return PLUGIN_CONTINUE }


Thanks for the answers
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